//This texture is used to darken the shaders used in the MOTD, Map Info screen, team selection and class selection.
//We don't want this to happen on DX8, so use a blank texture on that DX-level

"UnlitGeneric"
{

	"$vertexcolor" 1
	"$vertexalpha" 1
	"$no_fullbright" 1
	"$ignorez" 1
	"%keywords" "tf"
	"$translucent" 1

	">=DX90"
	{
		"$basetexture" "vgui/replay/thumbnails/ColorBlack"
		"$alpha"	"0.8"
	}

	"<DX90"
	{
		"$basetexture" "vgui/replay/thumbnails/blank"
	}
}

